![]() People tend to get confused with the differences between practice mode combos and real world matches and think they're the same thing and if you can do one you can also do the other when it's not so at all. Simply doing a really long ass complicated combo doesn't actualy make you a good player that can win matches. Combo possibilities with the full animation include after an FADC'd Hadoken, a counter-hit EX Hadoken, an EX Shoryuken FADC, or even Red Focus. ![]() This is the more damaging Ultra, but only if the full animation lands. Anyone can do these combos if given infinite time. Ryu uses a dark enhanced version of his Shoryuken. What annoy me sometimes with the videos that have 40 hit ridiculas combos is the comments when people say "Oh my god he's so good I bet he could beat Daigo easy" when actualy that 40 hit combo in practice mode means shit. lulz "I agree, the second one is all show and not that interesting to watch because we've seen nearly all those combos 100x before plus your Akuma videos are way better because they only really show you combos and the setup/stratergies behind them that are usefull in a serious match. I suppose I have a grudge against that video in particular since it is in the same mindshare as mine. Its the same reason why there is a slam dunk contest, but all the slam dunks in real games don't look so said: " Well the first video has some intrigue and information to be absorbed while also looking cool, the Akuma combo video is just flashy combos with some goofy editing which took half a year to be released. linking and being able to combo shit that you never think was possible even if its just situational and totally useless in real play. Pin on MUGEN The King of Fighters & Street Fighter Characters. "Yeah but thats like the point of a combo video. Josuke Higashikata (JoJos Bizarre Adventure Part IV: Diamond is Unbreakable) redefine. The last combo on Akuma is especially funny because he had to take all that time to build meter during the stun, anyone with a limb on their body could mash out of stun by then. The Akuma combo video is the same way, those combos that are stupid situational and hard can be replaced with combos infinitely more applicable and easy, and still do the same damage while saving meter in the process. Tool assisted because the maker couldn't actually perform them, redundant because of hit-confirms after focus and miniscule damage increase due to scaling. Said: " Those combos are ill, but I don't think this means "we've figured out the combo system just now!" Safer to say "we've figured out combo videos," you don't see these combos in actual play.
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