Rinse and repeat! Not sure that counts as a process?ĩ. Give up on sleeping – get up and 4am to work on my new ideas. I also really enjoy getting the finished print copy in my hands for the first time.Ĩ. Seeing others enjoy my games and discovering hidden depth within each game – that never gets old. I love when artists send me new files during development. What gives you the greatest satisfaction from designing your games? Laying in bed early in the morning, thinking about new ideas is a common thing for me.ħ. I find I'm most creative away from my computer. Trying to force creativity has never worked for me. What kind of creative routines or patterns do you have, if any? Being a creative junkie, I dove straight into designing my own.ĥ. I grew up playing a lot of the classic American games, but only discovered modern games in my early twenties. In the past I've also designed websites, t-shirts, logos and various other things. I started song writing when I was about 9 years old. My brother and I use to design our own superheroes and other characters when we were very young. When did you realize that you “needed” to create games and other creative projects? There was a lot of demand for a follow up game, and so Raiders was born.Ĥ. The Mico (artist) started growing quickly in popularity. When did you know that the trilogy of Viking games would be something special?Īfter the unexpected success of Shipwrights on Kickstarter, I knew I was onto something good. This can help when trying to visualize the game on a table.ģ. Sometimes I will end up using Adobe Illustrator to jot down ideas, since it's easy to have graphics and text all in one place. I also use Google Sheets when working on prototypes. I have a Google Doc with a bunch of concepts – single paragraph kind of stuff. Do you keep a note journal for your ideas, gaming or otherwise? This has been a big influence on all my recent medieval games.Ģ. I played (and still play) a lot of Age of Empires II on PC. The main inspiration is often other games – digital and tabletop. Where do you get inspiration for your games? I was able to interview Shem who gave us some insights into his design process, as well as his new trilogy of games, set in the West Frankish kingdom.īelow is our 13 Questions with Shem Phillips.ġ.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |